Why not to expect Capcom vs. SNK 2 on PSN, XBLA
In the words of Lord Cutler Beckett, it's just good business. Or, as Capcom's Seth Killian explained on the Capcom-Unity forums, releasing a downloadable version of Capcom vs. SNK 2 could be bad business. In a lengthy response to a call for the game on PSN, Killian gave several reasons for not re-releasing Capcom vs. SNK 2; all of them centered squarely on business. Among other things, the audience for the game is less sizable than that of Street Fighter and Marvel vs. Capcom 2, meaning a Capcom vs. SNK 2 port probably wouldn't be worth the money and resources Capcom would need to spend.
Killian noted that even if sales covered cost, placing developers on the project would mean removing them from others, like Super Street Fighter IV. Killian put it simply, saying, "When fan service becomes a black hole for time and money, that party gets ended pretty quick."
Another explanation, according to Killian, is that Capcom doesn't want to flood the market with fighting games. He suggested that most gamers only buy one or two fighting games a year -- thanks mainly to the amount of time it takes to master them. In other words, releasing too many games could dilute the sales of all of them. Besides, we all know that what Capcom should be working on is a new Darkstalkers.
[Via EventHubs]
Killian noted that even if sales covered cost, placing developers on the project would mean removing them from others, like Super Street Fighter IV. Killian put it simply, saying, "When fan service becomes a black hole for time and money, that party gets ended pretty quick."
Another explanation, according to Killian, is that Capcom doesn't want to flood the market with fighting games. He suggested that most gamers only buy one or two fighting games a year -- thanks mainly to the amount of time it takes to master them. In other words, releasing too many games could dilute the sales of all of them. Besides, we all know that what Capcom should be working on is a new Darkstalkers.
[Via EventHubs]
Borderlands Glitch Watch 2009: Radeon-powered PC crashes

Reader Bryan tipped us off to three different forums on Steam, AMD and Gearbox, where numerous users haven't even been able to get past the game's first mission. We've reached out to Gearbox for comment and will be sure to update the post when we hear back.
[Thanks, Bryan!]
Source - Steam forums
Source - AMD forums
Source - Gearbox forums
Initial Modern Warfare 2 budget was 'ridiculous'
During an interview with Develop, Infinity Ward's front-line man, Robert "fourzerotwo" Bowling, recalled the early planning stages of Modern Warfare 2. Unsurprisingly, publisher and owner Activision was eager to pour money into the development of the COD4 sequel, following the basic business formula: more money = better product = more sales = more money. Infinity Ward followed another school of thought: "If it ain't broke, don't fix it."
"Much like we don't let ourselves get distracted by hype, if you have excess you feel like you should use excess," Bowling said. Even though Activision "estimated out a ridiculous budget" early on, Infinity Ward "didn't let the budget affect [its] mentality." Since Infinity Ward apparently didn't take the money (or, at least, all of it), we do have a pretty good idea of what Activision spent it on: night-vision goggles for everyone!
"Much like we don't let ourselves get distracted by hype, if you have excess you feel like you should use excess," Bowling said. Even though Activision "estimated out a ridiculous budget" early on, Infinity Ward "didn't let the budget affect [its] mentality." Since Infinity Ward apparently didn't take the money (or, at least, all of it), we do have a pretty good idea of what Activision spent it on: night-vision goggles for everyone!
Margaritaville trademarked for video game use
From the second our feet left the comfort of our bed in favor of the harsh, cold ground this morning, we knew it was going to be a terrible day. What we expected were little accumulative annoyances -- stubbed toes, traffic, cold coffee and the like. What we got was a report from supererogatory pointing us to a terror-inducing trademark filing, which permits "Margaritaville" to be used for video game software purposes.
As we see it, there's an infinite number of ways that Jimmy Buffett's tropically-tinted tune could manifest itself in video game form:
As we see it, there's an infinite number of ways that Jimmy Buffett's tropically-tinted tune could manifest itself in video game form:
- A near-endless RPG: The Quest for the Lost Shaker of Salt
- A sailing simulator: Son of a Son of a Sailing Simulator
- A smooth rhythm game, which is sadly what it probably will be
- A smooth rhythm game/sailing simulator, which ... which might be kind of magical
GameStop: PS3 sales remain 'very strong' post price cut
For a moment, let's ignore the billions Sony has lost on the PS3 so far and focus on optimism for the future. GameStop executive vice president Tony Bartel notes that momentum for the console has maintained a solid sales pace following Sony's most recent price drop and hardware remodeling.
Bartel tells IndustryGamers that there was a natural surge after the initial announcement of the price drop months ago and that the retailer has seen "very strong" PS3 sales through October. He didn't reveal specific data, though, and we'll have to wait and see if his claims are reflected in the overall October hardware sales figures released by the NPD later this month.
Bartel tells IndustryGamers that there was a natural surge after the initial announcement of the price drop months ago and that the retailer has seen "very strong" PS3 sales through October. He didn't reveal specific data, though, and we'll have to wait and see if his claims are reflected in the overall October hardware sales figures released by the NPD later this month.
THQ stock loses 12 percent after WWE extension
It seems investors are unhappy that one of THQ's most important relationships continues to be in flux. After the news that the company was extending its renewal notice with the WWE on October 28, its stock has lost 12 percent of its value, according to GameIndustry.biz. When compared to its worth on September 23, the company is down 26 percent.
THQ's convoluted relationship with JAKKS Pacific and the WWE is fully explained here, but it suffices to say that things are pretty messy right now, and it seems the stockholders are getting impatient for tidiness.
THQ's convoluted relationship with JAKKS Pacific and the WWE is fully explained here, but it suffices to say that things are pretty messy right now, and it seems the stockholders are getting impatient for tidiness.
Miyamoto: Next Zelda will use MotionPlus for more realistic swordplay
Nintendo's resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. "In this (installment of the series), we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto disclosed during an October 30 Q&A session, as translated by GameLife.
"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.
Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.
[Via GameLife]
"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.
Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.
[Via GameLife]
DJ Hero sales 'modest,' analyst says; Activision refuses to comment
Lazard Capital Markets analyst Colin Sebastian told Gamasutra that, while the gaming industry is currently "stable," sales figures of Activision's critically-lauded DJ Hero look to be only "modest" in the US -- an understatement in the UK. Continuing the pricing trend of peripheral-based titles, DJ Hero retails for $120 for its standard edition and $200 for its premium, "Renegade" edition. According to Sebastian, consumers are "showing price sensitivity" toward games with price points greater than $100.
In recent history, the trend of peripheral-based releases has fallen short of sales expectations. Internet-famous Wedbush Morgan analyst Michael Pachter -- along with others in the field of "professional guessing" -- recently halved holiday sales predictions for Guitar Hero 5 and The Beatles: Rock Band; after both fell short of initial sales predictions.
According to Cowen Group analyst Doug Creutz, the falling projections of peripheral games reflect both the casual consumer's decision to reduce spending on games, as well as the possibility that gamers are losing interest in the played-out rhythm genre.
When contacted by Joystiq, Activision refused to comment on the matter. With no less than three new rhythm titles on the horizon, we presume publishers hope the trend of sluggish peripheral-based game sales comes to a screeching halt; like the days of disco music and, apparently, outlining the objectives of major marketing campaigns.
In recent history, the trend of peripheral-based releases has fallen short of sales expectations. Internet-famous Wedbush Morgan analyst Michael Pachter -- along with others in the field of "professional guessing" -- recently halved holiday sales predictions for Guitar Hero 5 and The Beatles: Rock Band; after both fell short of initial sales predictions.
According to Cowen Group analyst Doug Creutz, the falling projections of peripheral games reflect both the casual consumer's decision to reduce spending on games, as well as the possibility that gamers are losing interest in the played-out rhythm genre.
When contacted by Joystiq, Activision refused to comment on the matter. With no less than three new rhythm titles on the horizon, we presume publishers hope the trend of sluggish peripheral-based game sales comes to a screeching halt; like the days of disco music and, apparently, outlining the objectives of major marketing campaigns.
Square Enix files U.S. trademark for Fantasy Earth Zero
You could be forgiven for never hearing about Fantasy Earth Zero -- in addition to having a cookie cutter RPG moniker (following the role-playing trope/noun/number formula), it's only available in Japan, though China and Taiwan are currently in a prolonged beta testing period. However, if a recent Square Enix trademark filing is any indication, the free-to-play, microtransaction-supported MMO will be heading stateside at some point in the future.
The trademark filing was expectedly scant on details about the game, so we suggest watching the three-year-old debut trailer we've posted after the jump. It, too, doesn't provide many hard-and-fast facts about the MMO but after watching it, we feel like we can safely vouch that, yes, the game does include Fantasy. Possibly in an Earth-like setting.
[Via Superannuation]
The trademark filing was expectedly scant on details about the game, so we suggest watching the three-year-old debut trailer we've posted after the jump. It, too, doesn't provide many hard-and-fast facts about the MMO but after watching it, we feel like we can safely vouch that, yes, the game does include Fantasy. Possibly in an Earth-like setting.
[Via Superannuation]
Pre-order Left 4 Dead 2, get a spiffy Team Fortress 2 hat
Left 4 Dead survivor Bill's hat is now available in Team Fortress 2 for those who pre-ordered Left 4 Dead 2 from Steam or "participating retailers." Though the hat does ... apparently nothing, it implies – in the immortal words of Destiny's Child – "I'm not gonna give up, I'm not gon' stop, I'm gonna work harder, I'm a survivor."
Some may hold issue with the fact that the Team Fortress and Left 4 Dead universes have collided; however, Valve has explained the phenomena, stating that "while conducting a science experiment on parallel dimensions, Bill's hat fell off a table into the Team Fortress universe." Done! That's all the justification required. Oh, and if Bill's hat isn't enough incentive to pre-order the zombie apocalypse survival simulator, know that the game is currently 10% off on Steam.
[Thanks, ZaxCG2]
Some may hold issue with the fact that the Team Fortress and Left 4 Dead universes have collided; however, Valve has explained the phenomena, stating that "while conducting a science experiment on parallel dimensions, Bill's hat fell off a table into the Team Fortress universe." Done! That's all the justification required. Oh, and if Bill's hat isn't enough incentive to pre-order the zombie apocalypse survival simulator, know that the game is currently 10% off on Steam.
[Thanks, ZaxCG2]
Nintendo planning to offer WiiWare demos

The pilot program is intended to bring more attention to the Wii Shop Channel, which, Iwata said, is currently only used by people who already know what they want. He expressed some doubt as to the effectiveness of demos as a promotional tool, but the (test) market will decide that!
There was no word on whether Nintendo would also try the controversial "advertising" method of promotion, wherein a company tells its customers about its games.
Konami forecasts 82 percent decline in net income

The company is hopeful for a climb into the black this time next year, forecasting net income to be around 16 billion yen ($177 million). Konami doesn't say what it expects to drive this rise in profits, but titles like Silent Hill: Shattered Memories and PES 2010 will likely play a part in that. Next year also promises the appearance of a revitalized Castlevania, a portable Metal Gear Solid and -- maybe -- a Rising action star.
[Via GI.biz]
Source - PDF document
Splinter Cell: Conviction collector's edition seeks revenge on your wallet

click to revenge-size
In Splinter Cell: Conviction, superspy Sam Fisher is seeking revenge for his daughter's murder. In the Splinter Cell: Conviction collector's edition, you'll find a varying degree of bonus items -- some cool, some silly -- that Ubisoft is seeking $79.99 for.Due to arrive on the same day as the standard edition (February 23, 2010) the set will include a comic book prequel to the events in the game; an art book with illustrations from all the previous Splinter Cell titles; a DLC weapon and player skin; a credit-card-sized USB drive filled with art and a making-of featurette; and two stickers: one of the Third Echelon logo and another that looks like those fake bullet holes people slap on their cars to make it appear that they live in a warzone.
Ubisoft's sell-sheet for the CE thankfully displays the game disc and manual, lest you worry they're not included. They go inside the DVD steelcase, which we'd say might be good for deflecting bullets, but appears to already have been used for just that purpose.
Gallery: Splinter Cell Conviction CE
Xbox Live Rewards pilot program launches, gives points for purchases
A number of Xbox Live subscribers recently received invitations to a promising pilot program which grants them bonuses for a number of their usual online activities. Earlier today, Microsoft revealed exactly how the six-month trial program, which is appropriately titled "Xbox Live Rewards," operates. Basically, users can earn complimentary Microsoft Points by renewing their subscriptions, purchasing Marketplace content, taking part in surveys, or doing a number of other activities which are clearly laid out in this helpful chart.
Okay, so the number of points you can accumulate using the Rewards program isn't really enormous, and according to the invitation's fine print, you can't spend the points you earn until the first three months of the trial are up. Still, you get free Microbucks for doing stuff you'd probably be doing anyways, so it's hard to complain about that. Of course, we know in our hearts that someone out there will find a way.
[Thanks to everyone who sent this in!]
Okay, so the number of points you can accumulate using the Rewards program isn't really enormous, and according to the invitation's fine print, you can't spend the points you earn until the first three months of the trial are up. Still, you get free Microbucks for doing stuff you'd probably be doing anyways, so it's hard to complain about that. Of course, we know in our hearts that someone out there will find a way.
[Thanks to everyone who sent this in!]
Battlefield: Bad Company 2 beta details this week, EA says
We were warned yesterday about phishers scamming folks out of personal info, promising entry into a Battlefield: Bad Company 2 beta that hadn't even been announced. It seems they weren't completely off the mark though, as EA told Blend Games that details about a BF:BC 2 beta would arrive this week. If you remember, GameStop recently posted -- then pulled -- a listing that claimed those who pre-ordered the game would receive entry into a beta starting November 19.
You know what this means, don't you? It's our worst fears made flesh: Online phishing scammers who can see into the future. Well, it's been nice knowing you, civilization.
[Via Blue's News]
You know what this means, don't you? It's our worst fears made flesh: Online phishing scammers who can see into the future. Well, it's been nice knowing you, civilization.
[Via Blue's News]


























